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1767 Island Highway, Victoria, BC Canada V9B 1J1
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Rules and General Reminders 2018/2019

Printable PDF   02-Aug-18
Reminders
  1. All spares must be a registered member of the Juan De Fuca Curling Centre (JDFCC).
  2. Practice ice may be booked for 1 hour from 9:00 - 12:00 on Sunday mornings by any JDFCC member/team. If there are 4 or fewer members utilizing a sheet however, they must share the sheet with other members who request to join them.
  3. If your team is unable to curl on any night, the opposing skip must be contacted as far in advance as possible. No make-up games will be allowed.
  4. The third on the winning team is responsible for marking the outcomes on their draw sheet immediately after completion of the game.
  5. Players are not permitted to throw rocks during on ice warm ups prior to games unless it is done on a sheet that will be unused during that draw.
  6. In the interest of maintaining the quality of our ice at the highest level, PLEASE BE DILIGENT about cleaning curling shoes and maintaining grippers/brooms prior to each game throughout the season.
General Rules:   Spares:
  • Curl BC Rules and CCA Rules for General Play apply except as stated below. It is the responsibility of all curlers to be familiar with these rules.
  • The five rock free guard zone applies in all games.
  • All spares are required to pay a $37.00 annual fee unless they are registered in any JDFCC league. This fee includes membership dues to the JDFCC ($20.00), Curl BC dues ($15.00), and Curling Canada dues ($2.00).
  • A team that uses an unregistered spare will forfeit the game.
  • When a spare is required, the spare must play in the position or in a lower position of the player he or she is replacing.
  • A team may have no more than two spares for any game. If a team has two spares, an original team member must play either skip or third.
Game:   Scoring:
  • All league games are eight ends in duration unless one team concedes early. Round robin games can end in a tie. If a play-off game is tied after eight ends or after the allotted time limit, refer to Rule 6 (a).
  • All games should be a maximum duration of two (2 hours).  Some leagues may use a buzzer to ensure that games are completed within the allotted timeframe. At the sound of the buzzer, the end in progress and one more complete end will be played, which will constitute a completed game.
  • An end is deemed to be completed, and a new end started when the thirds have agreed upon the scoring.
  • If one team is not ready to play at the allotted game time, refer to Curl BC and CCA Rules for General Play Rule #16 (3), (a), (b), (c).
  • If a team is up to 15 minutes late, one point and the hammer is awarded to the non offending team and one end is deemed to be completed. If that team is 15-30 minutes late, one more point and the hammer is awarded and one more end deemed completed. If a team is 30 minutes late the game is forfeited.
  • Scoring for all games will be awarded as follows:  2 points for a win; (2 points for a bye) (2 points for a defaulted game); 1 point for a tie; 0 points for a loss. No points will be awarded in the event that both teams are forced to default. However, for league playoffs, ties in games will be broken by a draw to the house by any team member – sweeping is permitted by the throwing team only in this situation, and rocks must be in the house to be counted. The team that scored in the last end played shall throw the first draw to the house.
  • After the initial round robin teams will be divided into standings. Ties in the standings will be determined first by total wins, then by the outcome of games between the tied teams, then by a draw to the house by any team member – sweeping is permitted by the throwing team only in this situation, and rocks must be in the house to be counted. If applicable, the team that scored in the last end played shall throw the first draw to the house, or if more than 2 teams are involved in the tie, order of draw will be determined by a coin toss. If the first draw to the house results in a tie, any team member other than the initial member to throw will be selected for another draw to the house.
  • At the conclusion of the playoffs,  ties in the standings will be determined first by total wins, then by the outcome of games between the tied teams, then by a draw to the house by any team member – sweeping is permitted by the throwing team only in this situation, and rocks must be in the house to be counted. If applicable, the team that scored in the last end played shall throw the first draw to the house, or if more than 2 teams are involved in the tie, order of draw will be determined by a coin toss. If the first draw to the house results in a tie, any team member other than the initial member to throw will be selected for another draw to the house.
Team:   Play:
  • A team may be comprised of more than four players for all leagues. All players would be required to pay Curl BC and JDFCC dues, as well as individual league social fees. For teams with more than four players, the registration fees will be calculated and split equally. On these teams, the amount of on ice time for individual team members is to be determined by the team, and is not the responsibility of the JDFCC.
  • For Mixed Leagues only, teams must contain at least one male/female player, and those occupying the skip or third position must alternate by gender.

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